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This book is essential if you're just getting started in animation, and I suspect it would prove equally useful to someone with experience too. It's well-written, funny, and accessible. It's worth reading just for William's anecdotes about the business and the people. It covers the history of animation in such a way that modern techniques make sense within context. Most books treat the history in boring, unimaginative ways. Not Williams. It offers a wealth of practical, how-to information. Want to know how to make characters stride, using only two poses? Williams tells you. When should you use "ones" and "two's"? It's in there. How can you troubleshoot your work before you're too far into a project? He covers this too. Williams doesn't just give you a toolbox full of tips and tricks though -- by the end of this book you'll understand _why_ things work the way they work. The result? You'll be ready to handle even the new and unexpected as you pursue animation.
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